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Games & Culture: A Journal of Interactive Media05.05.08 |
This journal, edited by Douglas Thomas, is an international journal publishing innovative theoretical and empirical research about games and culture within the context of interactive media. The journal's scope includes the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis; political economy; cultural studies; ethnography; critical race studies; gender studies; media studies; public policy; international relations; and communication studies.
Other possible arenas include:
- Issues of gaming culture related to race, class, gender and sexuality
- Issues of game development
- Textual and cultural analysis of games as artifacts
- Issues of political economy and public policy in both US and international contexts
Of primary importance is the bridging of the gap between games studies scholarship in the United States, Europe and in Asia.
The journal fosters dialogue among the academic, design, development, and research communities in a way to influence both game design and research about games within various public contexts. The journal also examines how gaming and interactive media are being used in contexts outside of entertainment, including in education contexts, for the purposes of training, for military simulation, and for political action.
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