Texas Obesity Research Center in Second Life is a finalist in the USC Network Culture Project Challenge. An article in the San Francisco Chronicle was written about them on Friday, August 8, 2008.
The Network Culture Project has been highlighted by USC Annenberg School for Communications as an example of the 3-I's Initiative.
This initiative was created under the leadership of Dean Ernest J. Wilson III to demonstrate Annenberg's 3-I's, "Innovation, International, Impact."
The Community Challenge activity of the Network Culture Project brings together all three components. Second Life residents were encouraged to set forth ideas of how the platform can promote and redefine the public good.
For the full article, please click here.
For more about the Community Challenge, please click here.
Gamers have a competitive edge in the modern workplace, according to an article published by the Harvard Business Review. In "The Gamer Disposition," by Douglas Thomas.
The University of Southern California at Annenberg (USC) School of Communication Network Culture Project is offering a contest open to Second Life residents. The goal is to plan and build something within SL that uses this virtual world to enhance, develop or sustain the public good.
The USC Network Culture Project is hosting a Community Challenge entitled Second Life and the Public Good; request for Proposals is now available on the web at http://networkculture.usc.edu. Teams and individuals can apply to win a three month grant of L$100,000 per month with land to develop their vision for real world action.

