“Inspiring the Technological Imagination: Museums and Libraries in a Digital Age”
This new series at the Futures of Learning blog will be written by the project team on the MacArthur Foundation grant, “Inspiring the Technological Imagination: the Future of Museums and Libraries in a Digital Age", which was lead by Professor Anne Balsamo. A series of reports that present the literature review conducted as part of the project which addresses one of the four key questions that defines the Foundation’s Digital Media and Learning initiative: How might institutions change to take advantage of the learning opportunities provided by new digital media? The work discussed here seeks to contribute to the development of a field in new media and learning by focusing on museums and libraries as important learning institutions.
While this project was only one year in duration, it has yielded several outcomes (in addition to this literature review) that will serve the basis for future research, design, and practice: 1) an article on the notion of tinkering as a mode of knowledge production, 2) an interactive map on DIY culture, 3) a prototype of an evocative learning object that melds the physical and the digital to serve as a creative platform for informal learning experiences within museums and libraries. These efforts will be described more fully in the final grant report that will be disseminated on Anne Balsamo’s website: www.designingculture.net. The blog posts that will follow will be authored by members of the “Inspiring The Technological Imagination” project research team: Anne Balsamo (PI), Cara Wallis, Maura Klosterman, Susana Smith Bautista, and Stacy Ingber
Inspired by the efforts of Mimi Ito and her research team Futures of Learning is a collective blog dedicated to the topic of new media and learning. The members of the blog are part of a project, funded by the MacArthur Foundation, that is conducting an international survey of research in the field. We are focusing on two areas. One is an international review of research on how people are adopting digital and networked media. The second area is a review of learning institutions that are incorporating new media in innovative ways. We welcome suggestions for literature and programs that we should be looking at!
Linden Labs announced the winners for the newly created Linden Prize, an initiative to honor Second Life projects that have a tangible impact on the real world.
Virtual Ability, Inc., a long-time Network Culture Project supporter was selected as one of the two first-prize recipients.
Congratulations to them, and to all the amazing finalists, on their ground-breaking work in Second Life.
To read the full press release, please visit the Linden Lab website.
Anne Balsamo,a professor at USC shares video from a recent meeting that brought artists, educators, researchers and technology experts to discuss "tinkering" for learning in the digital age.
Krista Almanzan tells about Virtual World Wins Local Man Real World Award
To read full article and listen to the full piece click here
An article by Widget Whitbery about the successful project partially funded by the USC Network Culture Project, Virtual Ability and Ability Commons in Second Life.
To read full article click here
On November 17, the the MacArthur Foundation, the USC Network Culture Project and Global Kids will host “Real World Impacts from the Virtual World” in Second Life. As part of the project, the MacArthur Foundation will debut its island in Second Life.
To read full article click here


